Virtual Reality Headset Developer Allegedly Infringes On Patented Design
Updated on
Case Overview
This case involves allegations of patent infringement against a major company that developed and marketed virtual reality headsets. An expert in the design and engineering of virtual reality headsets was sought to review the patents in question and consult on any potential infringement.
Questions to the Software expert and their responses
Please describe your experience with the design/engineering of virtual reality headsets and related products.
I think you would be hard pressed to find any independent consultant more qualified to help you in this matter. Over the course of 11 years, I provided expert witness and technical evaluation services in patent litigation involving wireless networking and other computer technology. This work included some very high profile cases with some of the top legal firms, where I specialized in proving invalidity. I then turned my attention to working as part of a startup to help develop new technology in AR/VR as well as to develop the patent portfolio and other IP for the company. During my years at the startup, I intensely researched the patent and other prior art lit for AR/VR going back 30 years. I have carefully followed the developments at Magic Leap, Microsoft, Oculus, Valve-HTC, and many others. I am still helping one of the founders of the startup prosecute the filed applications that were left when the VC pulled the plug on that startup. Now I focus on writing patents for new clients in areas that include wireless networks, AR/VR and artificial intelligence.
About the expert
This California based intellectual property developer and registered patent expert received his BA from the University of California Santa Cruz. He is active in the technology patent field with a membership in the Institute of Electrical and Electronics Engineers, as well as having published 9 patents and 8 pending patent applications. Formerly, this expert served as the Director and Principal Engineer at Nector Inc, as the President and Chief Technology Officer at Mass Memory Technology, as the Owner of Innovation on Demand Inc., and as an independent Consultant. This expert also formerly worked in the VR space as the Director of Intellectual Property at Cast AR Inc., a company which created virtual reality glasses and headsets. In this capacity, he became very familiar with the patents and other prior art literature for all of the major VR headset companies. Currently, this expert serves as a Management Consultant at a California based intellectual property and company innovation consultancy.

E-387878
Specialties:
About the author
John Lomicky
John Lomicky is a J.D. candidate at FSU Law with a multidisciplinary background. He earned his Bachelor's degree in Neurobiology and Near Eastern Studies from Georgetown University and has graduate degrees in International Business and Eurasian Studies. John's professional experience includes working in private equity as an Associate at Kingfish Group and in legal business development and research roles at the Expert Institute. His expertise spans managing sales teams, company expansion, and providing consultative services to legal practices in various fields.
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